For an action packed game like this, the performance certainly makes a difference. The PC version on the other hand offers a steady and smooth 60 FPS with 4K. I however did not notice these problems in handheld mode. Even though it runs at 30 FPS, on docked the FPS can dip in certain areas where plenty of physics are happening. However I found it easier to teleport using the ‘r’ bumper and face button to punch. You simply tap ‘b’ to teleport and ‘a’ to punch. Thankfully the game’s controls are pretty easy. It’s a weird way to activate a special but it works. Beating down foes helps build up a focus meter which once filled will allow the player to take a hit which causes time to slow down. You can only do it 5 times so making them count is crucial. Given the fact you can ‘shift’ around the game has a 1 hit KO rule. I teleported next to the laser turret, had the henchmen shoot me to break the glass but then teleported away and activate the turret to take out all the henchmen in the room. One room for example had a laser turret that was blocked with glass and was surrounded by gun henchmen. Sometimes you would even have to use the environment to your favor. Similar to games like Hotline Miami you would need to study the room before breaking in the door and begin the fight. While the game does re-use a lot of its art, the level design itself varies from floor to floor. Watching countless foes flinging from your punches and hitting objects never gets old. Granted though the game’s physics is pretty solid. I was a bit surprised to see a game like this go over 3 GB when so many things are re-used with simple textures. The only issue I have so far is that a lot of the assets can feel re-used. As mentioned earlier this is an arcade brawler and it plays so to the core.Įven its levels tend to follow a classic game design approach where you start at the bottom of the building and slowly work your way you to the big finale. ![]() ![]() The game doesn’t even open with an intro just straight to level 1. Aside from some witty dialogue here and there, that’s pretty much it. You’re raiding a building to stop an evil corporate “asshole” from mass producing a weapon of mass destruction. ![]() Shifty sort of takes a back seat in this regard. While I usually like to kick-off my reviews by discussing the plot, Mr. The game doesn’t put any emphasis on guns or shooting and instead asks the player to get up-close and personal. Its arcade brawling style with an emphasis on teleporting around gives off an epic feeling of being a total bad ass. Shifty is definitely in the top tier category. Among the many interesting new indie games coming to the Switch, Mr.
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